Dionkal.
...
One of the many lords of Pandemonium, Dionkal has a vast, spindly magenta body with the wings of a moth and wears a helmet over its head. Tiny orange flames dance around it.
Max HP: 197 Will: ++++ AC: + EV: ++++ ++
rF: +.. rC: ++. rPois: + rNeg: ∞ rElec: +
Threat: Lethal Class: Demonic Size: Large Int: Human
Speed: 140% (normally travels faster than you)
You have about 98% to hit with your +0 rapier and 100% to hit with your bite (while incapacitated).
It has about 81% to hit you.
Attack Max Damage
Gore: vampiric touch 38
It has a 100% chance to notice you each turn.
It is immune to torment; and resistant to steam and miasma.
It can see invisible.
It can fly.
It can open doors.
It possesses the following magical abilities, which are affected by antimagic (but not silence):
-
a - Plasma Beam (2x3d24) (7) Fire/Air L6
-
b - Blink Translocation L2
To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.
Status
Asleep:
This creature is unable to move, act, block, or dodge. Any hostile action
will awaken it, though melee attacks against it (even by other monsters) will
deal increased damage.
Melee attacks you make against this creature will deal greatly increased
damage, especially if made with a short blade.
Tile status
Loading status indicators...
Goonkemon score
Loading score from /data/20260614T021841Z-wizardmodephilia-Dionkal..json...
Captured for wizardmodephilia at 2026-06-14T02:18:41.914Z (Dungeon Crawl Stone Soup 0.34.1-3-ga2c7840dd7).